11 October 2018
In today’s Q&A, we hear from Gunda Tire, the National Project Manager for PISA in Estonia, who shares more about the features of the Estonian school system, and what teachers have been doing to support students to reach their educational potential.
03 July 2018
In today’s Q&A we speak to three teachers from Fairholme College in Queensland about how they’ve been using real world scenarios and a team teaching approach to STEAM learning.
08 May 2018
Staff at a school in a bushfire-sensitive area have teamed up with their local fire service to deliver a project encouraging students to find new ways to prepare for a natural disaster. Here, we speak to the Assistant Principal about the success of the program.
28 March 2018
In his second article on introducing the concept of artificial intelligence to school students, Dr Joshua Ho – from the Victor Chang Cardiac Research Institute and UNSW – gives a step-by-step guide to two classroom activities illustrating the concept of machine learning.
20 February 2018
Put your thinking caps on, get those creative juices flowing and let your imagine run wild – this year’s Australian STEM Video Game Challenge is on. Registrations for the annual competition open today and the theme for 2018 is ‘Transformation’.
19 February 2018
Why is it important to teach algorithmic thinking skills? Is algorithmic thinking the same as coding? Educators Greg Breese and David Shigrov answer these questions and more in today’s Q&A.
24 January 2018
In 2017, Parklands Christian College in Brisbane launched a new elective for Year 10s called STEM Studies. In this first instalment of a three-part series, Kristie Schulz – Lead Teacher of Mathematics and Science – explains how the journey began.
30 November 2017
In today’s podcast special we speak with Neil Bramsen and Brett McKay who were named winners of the Prime Minister’s Prize for Excellence in Science Teaching – one for primary and one for secondary.
08 November 2017
Hit film Inside Out provided the inspiration for Team Kalianna in this year’s Australian STEM Video Game Challenge, so it’s fitting that the whole process – from initial idea to winning game – brought plenty of joy to the talented group of students and their teacher mentor.
24 October 2017
The Australian STEM Video Game Challenge, now in its fourth year, is open to students in Years 5-12. Students used the theme of 'reaction' as their inspiration as they went about designing, building and testing an original video game – from first idea to final product. Here are the six winners for 2017.
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