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The Research Files Episode 51: Game-based learning practices
The Research Files Episode 51: Game-based learning practices

New research in New Zealand has shed light on the benefits of long-term integration of game-based learning practices in primary and secondary classes. Senior Researcher Rachel Bolstad shares more.

Engaging all students in a STEM project: Episode 3
Engaging all students in a STEM project: Episode 3

In his latest video for Teacher, Year 6 teacher Ben Wynne shares how he is keeping students on-task for the Australian STEM Video Game Challenge and some hurdles he’s come across with students as they’ve started creating their own original video games.

Teacher resources: Cyber security
Teacher resources: Cyber security

A series of cyber security challenges are being taught to students in Years 7-10 across Australia. Here, Academic Director of the Australian Computing Academy James Curran discusses what’s involved in the first challenge.

Creating original video games with students: Episode 2
Creating original video games with students: Episode 2

In his latest video for Teacher, Year 6 teacher Ben Wynne discusses how he’s set students up for this year’s Australian STEM Video Game Challenge, pitching the idea to his Principal and embedding the challenge into the curriculum.

What is the STEM Video Game Challenge? Episode 1
What is the STEM Video Game Challenge? Episode 1

In the first instalment of his new video blog series, Year 6 teacher Ben Wynne discusses how he’s approaching this year’s Australian STEM Video Game Challenge with his students.

Trends shaping education
Trends shaping education

‘Education must be prepared to change with technology.’ In his first Teacher column for 2019, Andreas Schleicher takes a look at trends in education and how they will impact the future lives and work of young people.

An authentic STEM learning experience
An authentic STEM learning experience

On the day registrations open for the Australian STEM Video Game Challenge, Science teacher Dr Grant Pusey explains how his school has engaged students in STEM and supported teams for the past three years to enter winning original games in the national event.

Infographic: ICT Literacy of students

Every three years, a sample of Year 6 and Year 10 students in Australia are assessed on their ICT Literacy. In this infographic, we look at the results from the most recent test cycle and how they compare to previous years.

ICT Literacy in the classroom
ICT Literacy in the classroom

Every three years, a sample of Year 6 and 10 students in Australia are tested on their ICT Literacy. The scoring scale has six achievement levels. So, what activities might students at different levels be able to confidently complete?

ICT literacy of students in Australia
ICT literacy of students in Australia

Students in Year 6 and Year 10, from a sample of schools in Australia, have been assessed on their ICT literacy abilities. The results have recently been released and show that females significantly outperformed males.

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